Thursday, August 13, 2009

Lord Jaraxxus

Lord Jaraxxus is the second boss in Trial of the Crusader. We found him to be easier than the first, three-phased boss encounter; Northrend Beasts.

There is a lot of damage going around in the raid, especially if the raid members don't move out of the fires, if the adds are not killed fast, and the boss's abilities are not interrupted, dispelled, or spell stolen. But seriously, all those tricks are Raiding 101 anyways.

We used two tanks: one tanking Jaraxxus in the center of the room, and one (yours truly) taking care of the adds that spawned.

  • The raid should be spread out in a circle around him, since he casts a chain lightning-like spell called Fel lightning which will chain to up to five targets.
  • Spreading out also helps against the Legion flames, a debuff that makes the target burn and leave a trail of flames behind when moving. If you move, make sure to move straight away from the boss, so that as few people as possible are affected by the fire trail.
  • Incinerate Flesh is another thing to look out for. Its target will have to be healed for 70,000 within 15 seconds, or he will explode.
  • Jaraxxus casts a Fel fireball on the tank, which needs to be interrupted since it deals a silly amount of damage. Make sure to have assigned interrupters!
  • Nether Power is a buff that Jaraxxus gains which increases spell damage dealt by 20%. This buff should of course be spell stolen by mages, since it stacks up to 10 times. If you have no mages around, make your priests dispel it at least.
The add tanks job is to pick up the adds that spawns. There are two different types of adds:
  • The Mistress of Pain spawns from a portal and should be nuked down as fast as possible by ALL dps, except those on interrupt duty. The Mistress hits quite hard and will also attack a random target with Spinning Pain Spike that deals 10-15k damage.
  • Infernals spawns from volcanos. A volcano spawns 3-4 infernals at the same time, so the adds tank needs to be quick and mobile to pick them up. They do nasty AoE damage and needs to be tanked away from the raid. It's not very easy to make them move with you, since they randomly target other players before returning to the tank. All ranged dps need to burn down these adds as soon as possible to avoid unecessary raid damage.
As the adds tank, I had my work cut out for me. It was alot of running, taunting, frisbee-throwing, stunning, and then some more taunting. I did miss instant Exorcism in this fight!

Our first try on this boss was a wipe since we lost too many melee to fires (standing in fire = bad). The second attempt went so well that our raid leader (who was relaxing while tanking Jaraxxus) yelled out that we should do an achievement by keeping two Mistresses of Pain up when the boss died. This of course meant more work for the poor adds tank, who now needed to tank two demons as well as three infernals at the same time. But I'm a paladin, and we all know paladins rock, right?

Overall, it's an easy fight, as long as your raid knows how to interrupt, position, dispel, and heal. Having an imba adds tanks helps too :)

1 comment:

Arnax