Friday, June 12, 2009

Reaching Phase 3 on Yogg-Saron

After the Yogg-Saron nerfs (see below), we managed to get to phase 3 in the fight. So far, our best attempt is 20%, and it feels like the kill is not far away.

The latest Ulduar nerfs are:
  • The Yogg-Saron encounter has received the following changes: Death Ray no longer hits players who are under the effect of Malady of the Mind, Guardians of Yogg-Saron no longer use Dominate Mind, the spawn rate of Guardians of Yogg-Saron is more forgiving, and these Guardians will no longer spawn if a player that is protected by Hodir’s Flash Freeze hits an Ominous Cloud.
  • The Flame Leviathan encounter has received the following changes: the bonus health Flame Leviathan receives per tower has been reduced, the ejection height from Flame Leviathan has been reduced, the snare effect of the Tower of Frost has been removed, and the cannons on Demolishers and Siege Enginers should now break Flash Frozen vehicles in 1 shot.
  • The XT-002 Deconstructor encounter has received the following changes: the health of the heart has been slightly reduced in heroic difficulty and the rate at which Gravity Lapse and Searing Light are cast has been reduced.
We haven't done the Flame Leviathan on hard mode yet, so I don't really know the impact of those changes. The XT-002 fight was already easy, so the nerfs feels a bit unnecessary.

The removal of mind control from the Guardians makes the Yogg-Saron fight easier, especially for a tank. I hated having several of them on me and then suddenly seeing myself casting Hand of Protection on them and then go on to stun a fellow raider, losing all aggro on the mobs and seeing them turn to healers...

The change in spawn rate was noticable, since I realized I had Exorcism off cooldown when I needed it more often than before.

Now we just have to perfect phase 3...

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