Thursday, April 30, 2009

Blue confirms Ulduar nerf strategy

Daelo over at the Raid and Dungeon forum says: "We want to allow additional players to experience more of the cool Ulduar content."

That pretty much confirms the strategy that Blizzard has to nerf Ulduar already after two weeks of playing. And the nerfs are very noticable.

We started a new Ulduar run yesterday, and one-shotted Flame Leviathan, XT-002, and Kologarn, and downed Auriaya after a wipe due to a bad pull. All that took just over an hour. Then we spent the next two and a half hours wiping on Thorim... But my point is: Already two weeks into the new content, some of the bosses have been nerfed so much they are no longer a challenge.

It's now obvious that Blizzard will keep nerfing Ulduar so that "everybody" will be able to see all the content on normal difficulty, but that the hardmode fights are aimed at the more hardcore raiders, and will thus be tuned thereafter.

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Arnax